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	<title>Uriel Griffin</title>
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	<link>http://www.urielgriffin.com</link>
	<description>A portfolio, boring blog, and more!</description>
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		<title>Why the new Playstation Mobile SDK sucks&#8230;</title>
		<link>http://www.urielgriffin.com/blog/why-the-new-playstation-mobile-sdk-sucks</link>
		<comments>http://www.urielgriffin.com/blog/why-the-new-playstation-mobile-sdk-sucks#comments</comments>
		<pubDate>Wed, 28 Nov 2012 00:45:42 +0000</pubDate>
		<dc:creator>ugriffin</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.urielgriffin.com/?p=390</guid>
		<description><![CDATA[So, Sony announced some new open SDK for the PS Vita? When I heard that, I thought that was one of the most exciting things to happen in a while, since I&#8217;d love to see my games run on stuff like the PS Vita. I got the news through my iPhone, and I thought they [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>The Australian nanny state: it&#8217;s rubbish!</title>
		<link>http://www.urielgriffin.com/blog/the-australian-nanny-state-its-rubbish</link>
		<comments>http://www.urielgriffin.com/blog/the-australian-nanny-state-its-rubbish#comments</comments>
		<pubDate>Tue, 28 Aug 2012 08:44:38 +0000</pubDate>
		<dc:creator>ugriffin</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.urielgriffin.com/?p=234</guid>
		<description><![CDATA[A trend that has been worrying me recently (to put it lightly), is the rise of the nanny state during the past few premierships in Australia. Do you enjoy biking without a helmet? Playing violent videogames? Do you enjoy a free Internet? Jaywalking? Do you enjoy a smoke? Do you perhaps believe in armed revolution? [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>You Still Won&#8217;t Make It</title>
		<link>http://www.urielgriffin.com/portfolio/you-still-wont-make-it-2</link>
		<comments>http://www.urielgriffin.com/portfolio/you-still-wont-make-it-2#comments</comments>
		<pubDate>Tue, 28 Aug 2012 08:29:21 +0000</pubDate>
		<dc:creator>ugriffin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.urielgriffin.com/?p=309</guid>
		<description><![CDATA[You Still Won&#8217;t Make it is the sequel to Jesse Venbrux&#8217;s &#8216;You Probably Won&#8217;t Make It&#8217;. I was the lead game designer for this game. It was developed roughly in a year&#8217;s time, and it will be available for Windows PC&#8217;s and Mac OS X. I also did some level design for the game, as [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Diego Makes a Friend</title>
		<link>http://www.urielgriffin.com/portfolio/book-game</link>
		<comments>http://www.urielgriffin.com/portfolio/book-game#comments</comments>
		<pubDate>Tue, 28 Aug 2012 08:28:51 +0000</pubDate>
		<dc:creator>ugriffin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.urielgriffin.com/?p=402</guid>
		<description><![CDATA[I was the lead programmer behind a small, interactive Spanish ebook, with puzzle games for the iPad. I worked together with my client, who was located in Australia, polishing and perfecting the game according to her requirements. It was a really fun project, overall. Written in Objective-C and Cocos2d-iPhone. From the words of the client: [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Venbrux Mac Ports</title>
		<link>http://www.urielgriffin.com/portfolio/venbrux-mac-ports</link>
		<comments>http://www.urielgriffin.com/portfolio/venbrux-mac-ports#comments</comments>
		<pubDate>Tue, 28 Aug 2012 08:25:48 +0000</pubDate>
		<dc:creator>ugriffin</dc:creator>
				<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.urielgriffin.com/?p=301</guid>
		<description><![CDATA[I ported a bunch of games by Jesse Venbrux (2DCube) over to the Macintosh, where they were received to high acclaim and lots of downloads. We gave some of these games away for free, the rest we sold for £0.69 ($0.99, €0.79). They&#8217;re still up and available on the Mac App Store&#8230; we plan on [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Directional</title>
		<link>http://www.urielgriffin.com/portfolio/directional</link>
		<comments>http://www.urielgriffin.com/portfolio/directional#comments</comments>
		<pubDate>Tue, 28 Aug 2012 07:46:51 +0000</pubDate>
		<dc:creator>ugriffin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.urielgriffin.com/?p=273</guid>
		<description><![CDATA[I was the lead programmer behind Directional, a game developed in Objective-C and Cocos2D-iPhone, as a part of London based contractor Huddletech. I was fully behind all the code behind the original Directional 1.0, and later came back into the team for the release of Directional 1.3, which featured updated graphics and a new game [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Graphic Design</title>
		<link>http://www.urielgriffin.com/portfolio/graphic-design</link>
		<comments>http://www.urielgriffin.com/portfolio/graphic-design#comments</comments>
		<pubDate>Wed, 08 Aug 2012 07:29:08 +0000</pubDate>
		<dc:creator>ugriffin</dc:creator>
				<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.urielgriffin.com/?p=362</guid>
		<description><![CDATA[Although my graphic design skills aren&#8217;t my strongest point, I&#8217;ve designed a bunch of graphics and stuff over the years, some of which I&#8217;m showcasing here. I&#8217;ve designed stuff as varied as logos, pixel art, game art, and general Photoshopping/messing around with existing images. My main tool for graphic design is GIMP, although I also [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Other Software</title>
		<link>http://www.urielgriffin.com/portfolio/othersoftware</link>
		<comments>http://www.urielgriffin.com/portfolio/othersoftware#comments</comments>
		<pubDate>Mon, 30 Jul 2012 04:31:59 +0000</pubDate>
		<dc:creator>ugriffin</dc:creator>
				<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://www.urielgriffin.com/?p=341</guid>
		<description><![CDATA[I&#8217;ve developed a lot of software for Mac OS X and iOS over the years, examples of which I&#8217;ve placed in this page. It&#8217;s all done using Objective-C. You can see some screenshots of it here. Check out some of my (free!) software utilities: • App Composer: A little freeware tool for packaging applications for [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Game Maker Studio, the Mac, and GmxEdit</title>
		<link>http://www.urielgriffin.com/blog/game-maker-studio-the-mac-and-gmxedit</link>
		<comments>http://www.urielgriffin.com/blog/game-maker-studio-the-mac-and-gmxedit#comments</comments>
		<pubDate>Fri, 17 Feb 2012 20:28:05 +0000</pubDate>
		<dc:creator>ugriffin</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.urielgriffin.com/?p=224</guid>
		<description><![CDATA[As some of you may know, YoYo Games Ltd. is close to launching Game Maker Studio. Although they initially promised GM:Studio would support the Mac, due to time constraint reasons they have decided to not support the platform for now. Interestingly enough, GM:Studio for Windows will generate Macintosh executables. This puts Mac users (who will probably be [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Why Gameloft sucks&#8230; enormously.</title>
		<link>http://www.urielgriffin.com/blog/why-gameloft-sucks-enormously</link>
		<comments>http://www.urielgriffin.com/blog/why-gameloft-sucks-enormously#comments</comments>
		<pubDate>Sun, 04 Dec 2011 20:05:44 +0000</pubDate>
		<dc:creator>ugriffin</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.urielgriffin.com/?p=216</guid>
		<description><![CDATA[Take a look at this game. Looks fun, right? The screenshot is of the city of Greenmont, in the game Order &#38; Chaos online, by Gameloft. It&#8217;s a Massively Multiplayer Online Role Playing Game, that steals borrows liberally from the famous World of Warcraft. And, that, is what Order &#38; Chaos is. A blatant clone [...]]]></description>
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		<slash:comments>4</slash:comments>
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